Benefit |
Tell what and how |
Ask questions and paraphrase |
When
to use |
Very simple tasks
Critical tasks where
failure
would lead to disaster |
Tasks which the player
will need to repeat in some form in future |
Quality
of task completion |
Lower, unless the
player's role is to implement a very simple task that has very little
scope for being redesigned |
Higher, if the player
has reasonable skills and
creative ideas to
bring |
Learning
by the player and the coach |
Lower |
Higher |
Motivation
of the player |
Lower, unless the
player feels completely lost |
Higher in most cases |
Initial time
from the player and the coach |
Slightly less for
simple tasks |
Slightly more,
depending on speed of the player's learning |