Beliefs – assumptions
we make about ourselves, about others in the world and about how we expect
things to be. Emotionally held options treated as facts and the basis of our
everyday decisions, skills and behaviors.
Congruence – having
all parts of yourself working in harmony; being at one with yourself.
Criteria – the values
and standards used as the basis for
decisions.
Dissociation –
the state of observing yourself as if you were an outsider. Seeing and hearing
yourself from the outside. The effect of dissociation is to disconnect from
emotions.
Eye accessing cues
– movements of a person's eyes that indicate visual, auditory or kinaesthetic
(feelings) thinking...
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Filters – levels of
thinking that determine where we put our attention
and consequently what constitutes
perception. These filters determine how we
respond to situations and people.
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NLP
Perceptual Positions
Frame – the focus of
attention you give to something.
Linguistic – the
study of language and in the context of NLP the patterns in language that
communicate our thinking strategies.
Logical levels
– a form of personal and organizational hierarchy that impacts on
change and how
effectively we
bring about change
for ourselves or for others. Consisting of environment, behavior, capabilities,
values, beliefs, identity and purpose.
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Meta
Model – a
series of devices for achieving a better understanding of vague language
patterns, including specific questions for added clarification.
Metaphor – having a
parallel means of describing or observing.
Metaphors can be parables,
stories,
analogies, pictures, actions. Often used to influence the
unconscious mind and
bypass conscious resistance.
Metaprograms –
internal filters which people use to sort the information they receive in a
systematic way,
and which then determine their behavior.
Modeling – the
process of understanding the thoughts and actions that enable someone to
accomplish a task excellently. The process of unpacking your own and others'
conscious but especially
unconscious strategies in order to duplicate the
results achieved...
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Neuro – the way we use
our brain.
Outcome (well formed)
– a
goal
that is characteristic of someone who consistently achieves what they want in
ways that are a win for others as well as themselves. Different from traditional
methods of goal setting in that it involves
the use of all senses, including
emotion.
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Pacing – respecting the
values, the needs and the style of
another person in a way that leads to
rapport. Going along with aspects of what is important to another and
yourself.
Perceptual Positions – a technique to
increase your effectiveness in relating to others by extending your information
about the way they behave and how they make their choices; includes changing
your position and taking different views – your own, your prospect, and that of
an independent observer – of the situation to understand other peoples'
maps of reality...
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Predicates – the
words we use that differentiate between
representational systems....
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Programming – the
sequences of thinking and behavior patterns that constitute our strategies for
achieving the results we do.
Rapport – a process of building a
sustaining relationship of mutual trust, harmony and understanding. This happens
through matching the accessing cues from words, eye movements and body language...
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Reframing – considering an issue from many
different aspects. The ability to make meanings of events in ways that work for
you and create desirable emotional states...
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Representational Systems
– representation of information internally through our basic senses, i.e.
pictures (visual), sounds (auditory), feelings (kinesthetic), taste (gustatory),
and smells (olfactory).
Sensory Acuity – using your senses: looking
at, listening to and feeling what is actually happening to you. Only then will
you know whether you are on course for
your goal and can use this
feedback
to adjust what you are doing is necessary.
Strategies – a set
of thinking and behavioral steps to
achieve
a result.
TOTE (test – operate
– test – exit) ‒ the
feedback
loop
used to guide behavior.
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